UControlRigHierarchyModifier::Initialize

Initializes the rig, but calling reset on all elements.

Windows
MacOS
Linux

References

Module

ControlRigDeveloper

Header

/Engine/Plugins/Experimental/ControlRig/Source/ControlRigDeveloper/Public/ControlRigHierarchyModifier.h

Include

#include "ControlRigHierarchyModifier.h"

Source

/Engine/Plugins/Experimental/ControlRig/Source/ControlRigDeveloper/Private/ControlRigHierarchyModifier.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Hierarchy")
void Initialize
(
    bool bResetTransforms
)

Remarks

Initializes the rig, but calling reset on all elements.

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