UControlRigHierarchyModifier::ResetTransforms

Resets the transforms on all elements of the hierarchy.

Windows
MacOS
Linux

References

Module

ControlRigDeveloper

Header

/Engine/Plugins/Experimental/ControlRig/Source/ControlRigDeveloper/Public/ControlRigHierarchyModifier.h

Include

#include "ControlRigHierarchyModifier.h"

Source

/Engine/Plugins/Experimental/ControlRig/Source/ControlRigDeveloper/Private/ControlRigHierarchyModifier.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Hierarchy")
void ResetTransforms()

Remarks

Resets the transforms on all elements of the hierarchy.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss