AControlRigGizmoActor::OnManipulatingChanged
Event called when the manipulating state of this control has changed
Module
|
ControlRigManipulation
|
Header
|
/Engine/Plugins/Experimental/ControlRig/Source/ControlRigManipulation/Public/ControlRigGizmoActor.h
|
Include
|
#include "ControlRigGizmoActor.h"
|
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintImplementableEvent)
void OnManipulatingChanged
(
bool bIsManipulating
)
Event called when the manipulating state of this control has changed
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