| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/ControlRig/Source/ControlRigManipulation/Public/ControlRigGizmoActor.h |
Include |
#include "ControlRigGizmoActor.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class AControlRigGizmoActor : public AActor
An actor used to represent a rig control
Name | Description | ||
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ActorRootComponent |
This is the one holding transform for the controls |
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ColorParameterName |
The name of the color parameter on the material |
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StaticMeshComponent |
This is visual representation of the transform |
Name | Description | |
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AControlRigGizmoActor ( |
Name | Description | ||
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GetGlobalTransform() |
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IsEnabled() |
Get whether the control is enabled/disabled |
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IsHovered() |
Get whether the control is hovered |
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OnEnabledChanged ( |
Event called when the enabled state of this control has changed |
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OnHoveredChanged ( |
Event called when the hovered state of this control has changed |
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OnManipulatingChanged ( |
Event called when the manipulating state of this control has changed |
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OnSelectionChanged ( |
Event called when the selection state of this control has changed |
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OnTransformChanged ( |
Event called when the transform of this control has changed |
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SetEnabled ( |
Set the control to be enabled/disabled |
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SetGizmoColor ( |
Changes the gizmo color |
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SetGlobalTransform ( |
This returns root component transform based on attach when there is no attach, it is based on 0 |
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SetHovered ( |
Set the control to be hovered |
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SetSelected ( |
Set the control to be selected/unselected |
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TickControl() |
Called from the edit mode each tick |
Name | Description | ||
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IsSelectedInEditor() |
Get whether the control is selected/unselected |