Module |
|
Header |
/Engine/Plugins/Experimental/ControlRig/Source/ControlRigManipulation/Public/DefaultControlRigManipulationLayer.h |
Include |
#include "DefaultControlRigManipulationLayer.h" |
Source |
/Engine/Plugins/Experimental/ControlRig/Source/ControlRigManipulation/Private/DefaultControlRigManipulationLayer.cpp |
AControlRigGizmoActor * GetGizmoFromControlName
(
const FName & ControlName
) const
This is slow, and it only finds the first one, and there is no guarantee it will always find the same name if you run this multiple sessions. for example, if you have 2 control rigs (A and B for example) with same ControlName, it may find A or B