UDefaultControlRigManipulationLayer::GetGizmoFromControlName

This is slow, and it only finds the first one, and there is no guarantee it will always find the same name if you run this multiple sessions.

Windows
MacOS
Linux

References

Module

ControlRigManipulation

Header

/Engine/Plugins/Experimental/ControlRig/Source/ControlRigManipulation/Public/DefaultControlRigManipulationLayer.h

Include

#include "DefaultControlRigManipulationLayer.h"

Source

/Engine/Plugins/Experimental/ControlRig/Source/ControlRigManipulation/Private/DefaultControlRigManipulationLayer.cpp

Syntax

AControlRigGizmoActor * GetGizmoFromControlName
(
    const FName & ControlName
) const

Remarks

This is slow, and it only finds the first one, and there is no guarantee it will always find the same name if you run this multiple sessions. for example, if you have 2 control rigs (A and B for example) with same ControlName, it may find A or B

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