bAutoChannelSpan

When enabled, ChannelSpan is automatically set based on the created functions and their data types.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Meta=(DisplayPriority="5"), Category="DMX")
bool bAutoChannelSpan

Remarks

When enabled, ChannelSpan is automatically set based on the created functions and their data types. If disabled, ChannelSpan can be manually set and functions and functions' channels beyond the specified span will be ignored.

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