Deprecated
Use GEditor->GetEditorSubsystem
() and use IsAssetValid on the subsystem instead.
Module |
|
Header |
/Engine/Plugins/Editor/DataValidation/Source/DataValidation/Public/DataValidationManager.h |
Include |
#include "DataValidationManager.h" |
Source |
/Engine/Plugins/Editor/DataValidation/Source/DataValidation/Private/DataValidationManager.cpp |
virtual void ValidateOnSave
(
TArray< FAssetData > AssetDataList
) const
Called to validate from an interactive save