Module |
|
Header |
/Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepCore/Public/SelectionSystem/DataprepSelectionTransform.h |
Include |
#include "SelectionSystem/DataprepSelectionTransform.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintNativeEvent, Category="Display")
FText GetCategory() const
Allows to change the category of the transform for the ui if needed.