[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Config, EditAnywhere, BlueprintReadWrite, AdvancedDisplay,
Category="Geometry & Tessellation Options",
Meta=(Units=cm, DisplayName="Max Edge Length", ToolTip="Maximum length of any edge in the generated triangles. Smaller values make more triangles.", ClampMin="0.0"))
float MaxEdgeLength
Maximum length of edges of triangles generated by the tessellation process. The length is in scene/model unit. The smaller the more triangles are generated. Value of 0 means no constraint on length of edges Default value is 0.