[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(VisibleAnywhere, Category=StaticMesh)
TArray< FDatasmithMeshBuildSettingsTemplate > BuildSettings
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(VisibleAnywhere, Category=StaticMesh)
TArray< FDatasmithMeshBuildSettingsTemplate > BuildSettings