| UObjectBase
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Module |
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Header |
/Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/ObjectElements/DatasmithUObjectElements.h |
Include |
#include "ObjectElements/DatasmithUObjectElements.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UDatasmithCustomActorElement : public UDatasmithActorElement
Name | Description | ||
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Properties |
Name | Description | ||
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AddProperty ( |
Add a property to this blueprint actor |
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UDatasmithKe... |
FindOrAddElement ( |
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GetClassOrPathName() |
The blueprint to instantiate. |
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GetDatasmithCustomActorElement() |
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GetPropertiesCount() |
Get the total amount of properties in this blueprint actor |
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UDatasmithKe... |
GetProperty ( |
Get the property i-th of this blueprint actor |
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UDatasmithKe... |
GetPropertyByName ( |
Get a property by its name if it exists |
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IsElementValid ( |
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RemoveProperty ( |
Removes a property from this blueprint actor, doesn't preserve ordering |
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SetClassOrPathName ( |
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SetDatasmithCustomActorElement ( |
Name | Description | ||
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GetIDatasmithElement() |
TODO: They are not covariant because of the TWeakPtr, can't override in child. |
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IsElementValid() |
Is the Element still valid for the Datasmith Scene |