FDisplayClusterConfigViewport

Viewport configuration.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Config/DisplayClusterConfigTypes.h

Include

#include "Config/DisplayClusterConfigTypes.h"

Syntax

struct FDisplayClusterConfigViewport : public FDisplayClusterConfigBase

Remarks

Viewport configuration.

Variables

Name Description

Public variable

float

 

BufferRatio

Public variable

FString

 

CameraId

Public variable

FString

 

Id

Public variable

bool

 

IsRTT

Public variable

FIntPoint

 

Loc

Public variable

FString

 

ProjectionId

Public variable

FIntPoint

 

Size

Overridden from FDisplayClusterConfigBase

Name Description

Public function Virtual Const

FString

 

ToString()

Prints in human readable format.

Overridden from IDisplayClusterStringSerializable

Name Description

Public function Virtual

bool

 

DeserializeFromString

(
    const FString& line
)

Deserialization from config file.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss