IDisplayClusterInputManager::WasButtonPressed

Windows
MacOS
Linux

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Input/IDisplayClusterInputManager.h

Include

#include "Input/IDisplayClusterInputManager.h"

Syntax

bool WasButtonPressed
(
    const FString & devId,
    const uint8 btn,
    bool & wasPressed
) const

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss