IDisplayClusterRenderDevice::StartScene

Called on a scene start to allow a rendering device to initialize any world related content

Windows
MacOS
Linux

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Device/IDisplayClusterRenderDevice.h

Include

#include "Render/Device/IDisplayClusterRenderDevice.h"

Syntax

virtual void StartScene
(
    UWorld * World
)

Remarks

Called on a scene start to allow a rendering device to initialize any world related content

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