IDisplayClusterRenderManager::GetEyesSwap

Returns currently used eyes swap

Windows
MacOS
Linux

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/IDisplayClusterRenderManager.h

Include

#include "Render/IDisplayClusterRenderManager.h"

Syntax

bool GetEyesSwap
(
    const FString & CameraId
) const

Remarks

Returns currently used eyes swap

Returns

  • eyes swap state. False - normal eyes left|right, true - swapped eyes right|left

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