Module |
|
Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/IDisplayClusterRenderManager.h |
Include |
#include "Render/IDisplayClusterRenderManager.h" |
float GetInterpupillaryDistance
(
const FString & CameraId
) const
Returns currently used interpupillary distance.
distance between eyes (UE4 units)