Module |
|
Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/IDisplayClusterRenderManager.h |
Include |
#include "Render/IDisplayClusterRenderManager.h" |
Assigns camera to a specified viewport. If InViewportId is empty, all viewports will be assigned to a new camera. Empty camera ID means default active camera.
Parameter |
Description |
---|---|
InCameraId |
ID of a camera (see [camera] in the nDisplay config file |
InViewportId |
ID of a viewport to assign the camera (all viewports if empty) |