| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/DisplayClusterGameEngine.h |
Include |
#include "DisplayClusterGameEngine.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UDisplayClusterGameEngineTickableHelper :
public UObject,
public FTickableGameObject
This helper allows to properly synchronize objects on the current frame
Name | Description | ||
---|---|---|---|
|
GetStatId() |
Return the stat id to use for this tickable |
|
|
ETickableTic... |
GetTickableTickType() |
Virtual that can be overloaded by the inheriting class. |
|
Tick ( |
Pure virtual that must be overloaded by the inheriting class. |