| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/DisplayClusterSceneComponentSyncParent.h |
Include |
#include "DisplayClusterSceneComponentSyncParent.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=(Custom), Meta=(BlueprintSpawnableComponent))
class UDisplayClusterSceneComponentSyncParent : public UDisplayClusterSceneComponentSync
Synchronization component. Synchronizes parent scene component.
Name | Description | |
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UDisplayClusterSceneComponentSyncParent ( |
Name | Description | ||
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GenerateSyncId() |
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GetSyncTransform() |
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SetSyncTransform ( |
Name | Description | ||
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BeginPlay() |
Begins Play for the component. |
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TickComponent ( |
Function called every frame on this ActorComponent. |
Name | Description | ||
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ClearDirty() |
Cleans dirty flag making it 'not changed yet'. |
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IsDirty() |