UDisplayClusterSceneComponentSyncThis

Synchronization component. Synchronizes himself

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/DisplayClusterSceneComponentSyncThis.h

Include

#include "DisplayClusterSceneComponentSyncThis.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=(Custom), Meta=(BlueprintSpawnableComponent))
class UDisplayClusterSceneComponentSyncThis : public UDisplayClusterSceneComponentSync

Remarks

Synchronization component. Synchronizes himself

Constructors

Name Description

Public function

UDisplayClusterSceneComponentSyncThis

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UDisplayClusterSceneComponentSync

Overridden from UActorComponent

Name Description

Public function Virtual

void

 

BeginPlay()

Begins Play for the component.

Public function Virtual

void

 

TickComponent

(
    float DeltaTime,
    ELevelTick TickType,
    FActorComponentTickFunction* T...
)

Function called every frame on this ActorComponent.

Overridden from IDisplayClusterClusterSyncObject

Name Description

Public function Virtual

void

 

ClearDirty()

Cleans dirty flag making it 'not changed yet'.

Public function Virtual Const

bool

 

IsDirty()

IDisplayClusterClusterSyncObject.

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