| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/DisplayClusterSceneComponentSyncThis.h |
Include |
#include "DisplayClusterSceneComponentSyncThis.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=(Custom), Meta=(BlueprintSpawnableComponent))
class UDisplayClusterSceneComponentSyncThis : public UDisplayClusterSceneComponentSync
Synchronization component. Synchronizes himself
Name | Description | |
---|---|---|
|
UDisplayClusterSceneComponentSyncThis ( |
Name | Description | ||
---|---|---|---|
|
GenerateSyncId() |
||
|
GetSyncTransform() |
||
|
SetSyncTransform ( |
Name | Description | ||
---|---|---|---|
|
BeginPlay() |
Begins Play for the component. |
|
|
TickComponent ( |
Function called every frame on this ActorComponent. |
Name | Description | ||
---|---|---|---|
|
ClearDirty() |
Cleans dirty flag making it 'not changed yet'. |
|
|
IsDirty() |