IDisplayClusterInputBlueprintAPI::BindVrpnChannel
Binds specified device channel to a key
Module
|
DisplayClusterInput
|
Header
|
/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterInput/Public/Blueprints/IDisplayClusterInputBlueprintAPI.h
|
Include
|
#include "Blueprints/IDisplayClusterInputBlueprintAPI.h"
|
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName="Bind VRPN Channel"),
Category="DisplayClusterInput")
bool BindVrpnChannel
(
const FString & VrpnDeviceId,
const int32 VrpnChannel,
const FKey Target
)
Binds specified device channel to a key
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