IDisplayClusterInputBlueprintAPI::BindVrpnTracker

Bind VRPN tracker to a hand controller

Windows
MacOS
Linux

References

Module

DisplayClusterInput

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterInput/Public/Blueprints/IDisplayClusterInputBlueprintAPI.h

Include

#include "Blueprints/IDisplayClusterInputBlueprintAPI.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName="Bind VRPN Tracker"),
          Category="DisplayClusterInput")
bool BindVrpnTracker
(
    const FString & VrpnDeviceId,
    int32 VrpnChannel,
    EControllerHand Target
)

Remarks

Bind VRPN tracker to a hand controller

Returns

true if success

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss