IDisplayClusterInputBlueprintAPI::SetVrpnKeyboardReflectionMode

Sets VRPN keyboard reflection type

Windows
MacOS
Linux

References

Module

DisplayClusterInput

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterInput/Public/Blueprints/IDisplayClusterInputBlueprintAPI.h

Include

#include "Blueprints/IDisplayClusterInputBlueprintAPI.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName="Set VRPN Keyboard Reflection"),
          Category="DisplayClusterInput")
bool SetVrpnKeyboardReflectionMode
(
    const FString & VrpnDeviceId,
    EDisplayClusterInputKeyboardReflectMode ReflectMode
)

Remarks

Sets VRPN keyboard reflection type

Returns

true if success

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