Module |
|
Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterInput/Public/Blueprints/IDisplayClusterInputBlueprintAPI.h |
Include |
#include "Blueprints/IDisplayClusterInputBlueprintAPI.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName="Set VRPN Keyboard Reflection"),
Category="DisplayClusterInput")
bool SetVrpnKeyboardReflectionMode
(
const FString & VrpnDeviceId,
EDisplayClusterInputKeyboardReflectMode ReflectMode
)
Sets VRPN keyboard reflection type
true if success