IDisplayClusterInputModule::BindVrpnChannel

Create new bind from vrpn device channel to UE4 target by user friendly target name

Windows
MacOS
Linux

References

Module

DisplayClusterInput

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterInput/Public/IDisplayClusterInputModule.h

Include

#include "IDisplayClusterInputModule.h"

Syntax

bool BindVrpnChannel
(
    const FString & VrpnDeviceId,
    uint32 VrpnChannel,
    const FString & BindTargetName
)

Remarks

Create new bind from vrpn device channel to UE4 target by user friendly target name

Returns

True, if bind created successfully

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