Module |
|
Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterInput/Public/IDisplayClusterInputModule.h |
Include |
#include "IDisplayClusterInputModule.h" |
bool SetVrpnKeyboardReflectionMode
(
const FString & VrpnDeviceId,
EDisplayClusterInputKeyboardReflectMode ReflectMode
)
Bind all keyboard keys to ue4 (default keyboard and|or nDisplay second keyboard namespaces)
true, if vrpn keyboard name is valid and op success