IDisplayClusterInputModule::SetVrpnKeyboardReflectionMode

Bind all keyboard keys to ue4 (default keyboard and|or nDisplay second keyboard namespaces)

Windows
MacOS
Linux

References

Module

DisplayClusterInput

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterInput/Public/IDisplayClusterInputModule.h

Include

#include "IDisplayClusterInputModule.h"

Syntax

bool SetVrpnKeyboardReflectionMode
(
    const FString & VrpnDeviceId,
    EDisplayClusterInputKeyboardReflectMode ReflectMode
)

Remarks

Bind all keyboard keys to ue4 (default keyboard and|or nDisplay second keyboard namespaces)

Returns

true, if vrpn keyboard name is valid and op success

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