DisconnectTriangles

Overload list

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Name Description

Public function

void

 

DisconnectTriangles

(
    const TArray< int >& Triangles,
    bool bPreventBowties
)

Disconnects triangles (without constructing boundary loops) such that the input Triangles are not connected to any other triangles in the mesh

Public function

bool

 

DisconnectTriangles

(
    const TArray< int >& Triangles,
    TArray< FLoopPairSet >& LoopSetOut,
    bool bHandleBoundaryVertices
)

Finds boundary loops of connected components of a set of triangles, and duplicates the vertices along the boundary, such that the triangles become disconnected.

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