FMeshSurfacePath::ClosePath

Make the embedded path into a closed loop.

Windows
MacOS
Linux

References

Module

DynamicMesh

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/Operations/EmbedSurfacePath.h

Include

#include "Operations/EmbedSurfacePath.h"

Syntax

bool ClosePath()

Remarks

Make the embedded path into a closed loop. Only succeeds if path start and end already share a triangle!

Returns

true if succeeded

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss