FMeshSurfacePath::EmbedPath

TODO: support for embedding arbitrary paths in mesh using a graph remesher **

Windows
MacOS
Linux

References

Module

DynamicMesh

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/Operations/EmbedSurfacePath.h

Include

#include "Operations/EmbedSurfacePath.h"

Syntax

*bool EmbedPath
(
    bool bUpdatePath,
    TArray< int > & PathVertices,
    TFunction< bool< FVector2d > &Vertices, const TArray< FIndex3i > &LabelledEdges, TArray< FVector2d > &OutVertices, TArray< int32 > &OutVertexMap, TArray< FIndex3i > &OutTriangles)> MeshGraphFn
)

Remarks

TODO: support for embedding arbitrary paths in mesh using a graph remesher **

  • Embed surface path in mesh, such that each point in path is a mesh vertex with a connecting edge. Note that IsConnected must be true for this to succeed.

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