Module |
|
Header |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/Selections/MeshFaceSelection.h |
Include |
#include "Selections/MeshFaceSelection.h" |
void ContractBorderByOneRingNeighbours()
Remove all triangles in vertex one-rings of current selection to set. On a large mesh this is quite expensive as we don't know the boundary, so we have to iterate over all triangles.
Return false from FilterF to prevent triangles from being deselected.