FMeshFaceSelection::ExpandToOneRingNeighbours

Add all triangles in vertex one-rings of current selection to set.

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References

Module

DynamicMesh

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/Selections/MeshFaceSelection.h

Include

#include "Selections/MeshFaceSelection.h"

Syntax

void ExpandToOneRingNeighbours
(
    const TUniqueFunction< bool> & FilterF
)

Remarks

Add all triangles in vertex one-rings of current selection to set. On a large mesh this is quite expensive as we don't know the boundary, so we have to iterate over all triangles.

Return false from FilterF to prevent triangles from being included.

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