FMeshFaceSelection::ExpandToOneRingNeighbours

Expand selection by N vertex one-rings.

Windows
MacOS
Linux

References

Module

DynamicMesh

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/Selections/MeshFaceSelection.h

Include

#include "Selections/MeshFaceSelection.h"

Syntax

void ExpandToOneRingNeighbours
(
    int nRings,
    const TUniqueFunction< bool> & FilterF
)

Remarks

Expand selection by N vertex one-rings. This is significantly faster than calling ExpandToOnering() multiple times, because we can track the growing front and only check the new triangles.

Return false from FilterF to prevent triangles from being included.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss