Module |
|
Header |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/Selections/MeshFaceSelection.h |
Include |
#include "Selections/MeshFaceSelection.h" |
void ExpandToOneRingNeighbours
(
int nRings,
const TUniqueFunction< bool> & FilterF
)
Expand selection by N vertex one-rings. This is significantly faster than calling ExpandToOnering() multiple times, because we can track the growing front and only check the new triangles.
Return false from FilterF to prevent triangles from being included.