Module |
|
Header |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/Selections/MeshFaceSelection.h |
Include |
#include "Selections/MeshFaceSelection.h" |
void FloodFill
(
const TArray< int > & Seeds,
const TUniqueFunction< bool> & TriFilterF,
const TUniqueFunction< bool> & EdgeFilterF
)
Grow selection outwards from seed triangles, until it hits boundaries defined by triangle and edge filters. Edge filter is not effective unless it (possibly combined w/ triangle filter) defines closed loops.