FMeshFaceSelection::FloodFill

Grow selection outwards from seed triangles, until it hits boundaries defined by triangle and edge filters.

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References

Module

DynamicMesh

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/Selections/MeshFaceSelection.h

Include

#include "Selections/MeshFaceSelection.h"

Syntax

void FloodFill
(
    const TArray< int > & Seeds,
    const TUniqueFunction< bool> & TriFilterF,
    const TUniqueFunction< bool> & EdgeFilterF
)

Remarks

Grow selection outwards from seed triangles, until it hits boundaries defined by triangle and edge filters. Edge filter is not effective unless it (possibly combined w/ triangle filter) defines closed loops.

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