Module |
|
Header |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/Selections/MeshFaceSelection.h |
Include |
#include "Selections/MeshFaceSelection.h" |
bool RemoveBowties()
Find any "bowtie" vertices - ie vertex v such taht there is multiple spans of triangles selected in v's triangle one-ring - and deselect those one-rings. Returns true if selection was modified.