FMeshFaceSelection::RemoveBowties

Find any "bowtie" vertices - ie vertex v such taht there is multiple spans of triangles selected in v's triangle one-ring - and deselect those one-rings.

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References

Module

DynamicMesh

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/Selections/MeshFaceSelection.h

Include

#include "Selections/MeshFaceSelection.h"

Syntax

bool RemoveBowties()

Remarks

Find any "bowtie" vertices - ie vertex v such taht there is multiple spans of triangles selected in v's triangle one-ring - and deselect those one-rings. Returns true if selection was modified.

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