Module |
|
Header |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/Selections/MeshVertexSelection.h |
Include |
#include "Selections/MeshVertexSelection.h" |
void ExpandToOneRingNeighbours
(
int nRings,
const TUniqueFunction< bool> & FilterF
)
[TODO] should do this more efficiently, like FMeshFaceSelection