FChangeVertexInstancesForPolygon

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References

Module

EditableMesh

Header

/Engine/Plugins/Runtime/EditableMesh/Source/EditableMesh/Public/EditableMeshTypes.h

Include

#include "EditableMeshTypes.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FChangeVertexInstancesForPolygon

Variables

Name Description

Public variable UProperty Category BlueprintReadWrite

TArray< FVertex...

 

PerimeterVertexIndicesAndInstanceIDs

A list of vertex numbers and vertex instance IDs to change for the polygon perimeter.

Public variable UProperty Category BlueprintReadWrite

FPolygonID

 

PolygonID

The polygon to set vertex instances on

Public variable UProperty Category BlueprintReadWrite

TArray< FVertex...

 

VertexIndicesAndInstanceIDsForEachHole

A list of vertex instance IDs for each hole.

Constructors

Name Description

Public function

FChangeVertexInstancesForPolygon()

Default constructor

Functions

Name Description

Public function Const

FString

 

ToString()

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