FMeshElement::IsElementIDValid

Checks to see that the mesh element actually exists in the mesh

Windows
MacOS
Linux

References

Module

EditableMesh

Header

/Engine/Plugins/Runtime/EditableMesh/Source/EditableMesh/Public/MeshElement.h

Include

#include "MeshElement.h"

Syntax

bool IsElementIDValid
(
    const UEditableMesh * EditableMesh
) const

Remarks

Checks to see that the mesh element actually exists in the mesh

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