[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, Category="Editable Mesh")
EPolygonEdgeHardness PolygonEdgeHardness
Whether to create a hard-edged polygon
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, Category="Editable Mesh")
EPolygonEdgeHardness PolygonEdgeHardness
Whether to create a hard-edged polygon