[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, Category="Editable Mesh")
FVertexInstanceID VertexInstanceID
New vertex instance ID to assign
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, Category="Editable Mesh")
FVertexInstanceID VertexInstanceID
New vertex instance ID to assign