TUniquePtr< FCompoundChangeInput > Undo
When bAllowUndo is enabled, this will store the changes that can be applied to revert anything that happened to this mesh since the last time that MakeUndo() was called.
TUniquePtr< FCompoundChangeInput > Undo
When bAllowUndo is enabled, this will store the changes that can be applied to revert anything that happened to this mesh since the last time that MakeUndo() was called.