FEditorScriptingJoinStaticMeshActorsOptions

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Inheritance Hierarchy

References

Module

EditorScriptingUtilities

Header

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorLevelLibrary.h

Include

#include "EditorLevelLibrary.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FEditorScriptingJoinStaticMeshActorsOptions

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

bool

 

bDestroySourceActors

Destroy the provided Actors after the operation.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

bool

 

bRenameComponentsFromSource

Rename StaticMeshComponents based on source Actor's name.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FString

 

NewActorLabel

Name of the new spawned Actor to replace the provided Actors.

Constructors

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