SurfaceResolution

Spacing between vertices on cut surfaces, where noise is added.

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MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=Noise, Meta=(UIMin="1"))
int32 SurfaceResolution

Remarks

Spacing between vertices on cut surfaces, where noise is added. Larger spacing between vertices will create more efficient meshes with fewer triangles, but less resolution to see the shape of the added noise

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