Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_ApplyRootMotionMoveToForce.h |
Include |
#include "Abilities/Tasks/AbilityTask_ApplyRootMotionMoveToForce.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Tasks/AbilityTask_ApplyRootMotionMoveToForce.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Ability|Tasks",
Meta=(HidePin="OwningAbility", DefaultToSelf="OwningAbility", BlueprintInternalUseOnly="TRUE"))
static UAbilityTask_ApplyRootMotionMoveToForce * ApplyRootMotionMoveToForce
(
UGameplayAbility * OwningAbility,
FName TaskInstanceName,
FVector TargetLocation,
float Duration,
bool bSetNewMovementMode,
EMovementMode MovementMode,
bool bRestrictSpeedToExpected,
UCurveVector * PathOffsetCurve,
ERootMotionFinishVelocityMode VelocityOnFinishMode,
FVector SetVelocityOnFinish,
float ClampVelocityOnFinish
)
Apply force to character's movement