[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)()
UGameplayCueSet * CueSet
Set to put the loaded asset data into. If null we will use the global set (RuntimeGameplayCueObjectLibrary.CueSet)
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)()
UGameplayCueSet * CueSet
Set to put the loaded asset data into. If null we will use the global set (RuntimeGameplayCueObjectLibrary.CueSet)