Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
Include |
#include "GameplayEffect.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp |
void AddCaptureDefinition
(
const FGameplayEffectAttributeCaptureDefinition & InCaptureDefinition
)
Add a definition to be captured by the owner of the container. Will not add the definition if its exact match already exists within the container.
Parameter |
Description |
---|---|
InCaptureDefinition |
Definition to capture with |