FGameplayEffectAttributeCaptureDefinition

Struct defining gameplay attribute capture options for gameplay effects

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h

Include

#include "GameplayEffectTypes.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FGameplayEffectAttributeCaptureDefinition

Remarks

Struct defining gameplay attribute capture options for gameplay effects

Variables

Name Description

Public variable UProperty Category, EditDefaultsOnly

EGameplayEffect...

 

AttributeSource

Source of the gameplay attribute

Public variable UProperty Category, EditDefaultsOnly

FGameplayAttrib...

 

AttributeToCapture

Gameplay attribute to capture

Public variable UProperty Category, EditDefaultsOnly

bool

 

bSnapshot

Whether the attribute should be snapshotted or not

Constructors

Functions

Name Description

Public function Const

FString

 

ToSimpleString()

Operators

Name Description

Public function Const

bool

 

operator!=

(
    const FGameplayEffectAttributeCaptu...
)

Public function Const

bool

 

operator==

(
    const FGameplayEffectAttributeCaptu...
)

Equality/Inequality operators

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