Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
Include |
#include "GameplayEffect.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp |
void CaptureAttributes
(
class UAbilitySystemComponent * InAbilitySystemComponent,
EGameplayEffectAttributeCaptureSource InCaptureSource
)
Capture source or target attributes from the specified component. Should be called by the container's owner.
Parameter |
Description |
---|---|
InAbilitySystemComponent |
Component to capture attributes from |
InCaptureSource |
Whether to capture attributes as source or target |