Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
Include |
#include "GameplayEffect.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp |
bool HasValidCapturedAttributes
(
const TArray< FGameplayEffectAttributeCaptureDefinition > & InCaptureDefsToCheck
) const
Determines if the container has specs with valid captures for all of the specified definitions.
True if the container has valid capture attributes for all of the specified definitions, false if it does not
Parameter |
Description |
---|---|
InCaptureDefsToCheck |
Capture definitions to check for |