Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectExecutionCalculation.h |
Include |
#include "GameplayEffectExecutionCalculation.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffectExecutionCalculation.cpp |
bool AttemptCalculateCapturedAttributeMagnitude
(
const FGameplayEffectAttributeCaptureDefinition & InCaptureDef,
const FAggregatorEvaluateParameters & InEvalParams,
OUT float & OutMagnitude
) const
Attempts to calculate the magnitude of a captured attribute given the specified parameters. Can fail if the gameplay spec doesn't have a valid capture for the attribute.
True if the magnitude was successfully calculated, false if it was not
Parameter |
Description |
---|---|
InCaptureDef |
Attribute definition to attempt to calculate the magnitude of |
InEvalParams |
Parameters to evaluate the attribute under |
OutMagnitude |
[OUT] Computed magnitude |