FGameplayEffectCustomExecutionParameters::AttemptCalculateCapturedAttributeMagnitudeWithBase

Attempts to calculate the magnitude of a captured attribute given the specified parameters, including a starting base value.

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MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectExecutionCalculation.h

Include

#include "GameplayEffectExecutionCalculation.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffectExecutionCalculation.cpp

Syntax

bool AttemptCalculateCapturedAttributeMagnitudeWithBase
(
    const FGameplayEffectAttributeCaptureDefinition & InCaptureDef,
    const FAggregatorEvaluateParameters & InEvalParams,
    float InBaseValue,
    OUT float & OutMagnitude
) const

Remarks

Attempts to calculate the magnitude of a captured attribute given the specified parameters, including a starting base value. Can fail if the gameplay spec doesn't have a valid capture for the attribute.

Returns

True if the magnitude was successfully calculated, false if it was not

Parameters

Parameter

Description

InCaptureDef

Attribute definition to attempt to calculate the magnitude of

InEvalParams

Parameters to evaluate the attribute under

InBaseValue

Base value to evaluate the attribute under

OutMagnitude

[OUT] Computed magnitude

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