FGameplayEffectCustomExecutionParameters::AttemptCalculateCapturedAttributeBaseValue

Attempts to calculate the base value of a captured attribute given the specified parameters.

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectExecutionCalculation.h

Include

#include "GameplayEffectExecutionCalculation.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffectExecutionCalculation.cpp

Syntax

bool AttemptCalculateCapturedAttributeBaseValue
(
    const FGameplayEffectAttributeCaptureDefinition & InCaptureDef,
    OUT float & OutBaseValue
) const

Remarks

Attempts to calculate the base value of a captured attribute given the specified parameters. Can fail if the gameplay spec doesn't have a valid capture for the attribute.

Returns

True if the base value was successfully calculated, false if it was not

Parameters

Parameter

Description

InCaptureDef

Attribute definition to attempt to calculate the base value of

OutBaseValue

[OUT] Computed base value

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